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Archive for the ‘technology’ Category

Scrabulously Scrabble

a post by Jeff, filed in Computer, Video Games, Websites, game, internet, piracy, technology on May 15th, 2008. Read the full post »

For many game lovers, this may ring a bell: A spin off of a game that allows players to form words in order to score points was made. When RealNetworks, one of the many companies that have claim on Scrabble, tried to introduce an online Scrabble on Facebook, its attempt was overshadowed by that of an existing version of the game. The popular, yet unauthorized Scrabulous.

RealNetworks is quietly introducing a version of Scrabble on Facebook, despite pledging to save Scrabulous, the wildly popular, unauthorized online version of the board game.

In recent weeks, Gamehouse, a division of RealNetworks, introduced “Scrabble by Mattel” on the social networking site Facebook. The game, an online version of Scrabble, is technically available only to players outside the United States and Canada, though it relies on users to be honest about their location to make that distinction.

The rights to Scrabble are owned by multiple and competing companies, a situation that seems to be hobbling the game’s introduction to Facebook and other social networking sites, and complicating negotiations with the creators of Scrabulous.

Hasbro owns the rights to Scrabble in North America, and Mattel in the rest of the world. RealNetworks of Seattle has signed deals with both companies for electronic rights, but Electronic Arts of Redwood City, Calif., also has a deal with Hasbro.

As of Sunday, the official Scrabble game had attracted fewer than 2,000 daily Facebook users, in contrast to more than 600,000 on Scrabulous.

Scrabulous’s popularity attracted the attention of Hasbro and Mattel earlier this year, and they threatened legal action to shut it down. The game companies’ actions spurred tens of thousands of Scrabulous players to sign petitions and join online clubs supporting the unauthorized game, and many have pledged to stop buying Mattel and Hasbro products if the companies shut Scrabulous down.

RealNetworks said in early March that it was working with the creators of Scrabulous to save the game. The introduction of a competing game on Facebook seems to indicate an about-face in strategy.

RealNetworks would not make an executive available for an interview for this article, but the public relations manager, Ryan Luckin, said in an e-mail message that the company had been “working with Mattel for a few months now on a version of Scrabble for Facebook.” Scrabble by Mattel is “in beta,” the message said, meaning it is still being tested.

RealNetworks said that “it is important to remember that even if we reach an arrangement with the Scrabulous owners, both Hasbro and Mattel must approve” any Scrabble-related game.

Rajat Agarwalla, one of the brothers in Calcutta who developed Scrabulous, said that he could not comment on the status of discussions with Mattel, Real Networks or Hasbro. Rajat and his brother Jayant have recently introduced a version of chess for Facebook, and Wordscraper, a Scrabble-like game in which players make up their own board configuration.

Facebook Scrabble takes a long time to load, it does not always update quickly to show recent moves, and the words the game will accept do not reflect the Tournament World List Scrabble dictionary. In a recent game, for example, Scrabble by Mattel accepted “feen.” Right now there is no way to challenge opponents’ moves, and no way to play commonly used words like “zen” that are not officially sanctioned Scrabble words.

So far, Facebook users’ response to Scrabble by Mattel has been split. One user wrote that it had “a few bugs, but over all it’s excellent,” while another said, “Beta Testers: View the Scrabulous site; see how well it works; and build your beta off of that.”

Power Gridding

a post by Jeff, filed in science, technology on April 11th, 2008. Read the full post »

Cern, the birthplace of the Web, is now working on a project that will make the Web obsolete. This magnificent project is “the grid”, which supposedly is nearly 10K times faster than a typical Broadband connection, thus making the Web obsolete.

The grid project was started seven years ago by researchers at Cern. By using fiber optic cables, a “grid” is produced around the world. First, Cern is connected to eleven other centers, which then will be connected to smaller centers worldwide. Such a grid would be more organized than the Web which looks like this.

Almost like a parallel Web, the grid will provide a connection with the rest of the world as well as what we currently enjoy on the Web. Although it might be slow to become as common place as the Web, virtually anyone can hook up to the grid. It also will be extremely fast because of the high-tech fiber optic cables and routing centers that will ensure the usage of up-to-date material, thus preventing any temporization of data flow.

Ian Bird, the leader of the gridding project believes that the grid would be so fast and safe that users would entrust all of their data to the internet. This ideology of keeping information online so that it can be accessed online, ‘cloud computing’, is not new. In fact, there are many website that allow online storage, with XDrive being one of the most convenient to use.
In fact, according to TimesOnline.co.uk, the grid could also transmit holographic images, play multiplayer games with many other players without lagging, and speed through the web with tremendous speed.
To all who had really slow internet connections or lagging servers, the grid is the savior! So if you wish to connect to the grid, starting counting down because it’s coming out after Summer ends!

ROBO-ONE 13 Video

a post by Josh F., filed in Other, science, technology on April 11th, 2008. Read the full post »

Robots duke it out at ROBO-ONE 13 in the Lightweight Championship.

Cyber Black Holes

a post by Josh F., filed in Computer, Websites, internet, science, technology on April 11th, 2008. Read the full post »

New research in computer science has shown that information is always being lost on the web. Some of the loss of information can be attributed to problems with the server or end host. However, these cyber black holes have been found to be a common occurence. Read the rest of this entry »

Sony BMG is caught pirating

a post by Alec, filed in Computer, funny, internet, piracy, program, technology on April 1st, 2008. Read the full post »

I almost thought it was a joke when I first heard about this! However, this a true story. France Sony BMG got caught using pirated Microsoft software on its servers. That isn’t the worst part though. Guess how Sony got caught? They actually called Microsoft tech support and gave them their illegal key. Can you believe these fools at Sony BMG? After they install root-kits on peoples computer and crack down and P2P and music-sharing college students they use pirated software on THEIR OWN servers. Stupid French. However they only got a fine of $450,000 which is like pocket change to a massive corporation like Sony when they are charging college students $5,000 for sharing a couple of songs.

I have two words for Sony BMG:

EPIC FAIL!

TED: Jeff Bezos - After the gold rush, there’s innovation ahead

a post by Griffin, filed in Computer, Video, internet, science, technology on March 30th, 2008. Read the full post »

This is a 17 minute talk from TED (Technology, Education, Design), an annual conference where speakers share their ideas with many important individuals.

This particular talk is by Jeff Bezos and outlines several analogies towards the internet, comparing it to the California Gold Rush and the beginnings of electricity. It is very interesting, but ultimately he comes to a conclusion that we are in the beginnings and things will only increase from here.

You can find hundreds of talks like this on TED.com.

ASUS EAH3850 Trinity Graphics Card - Three GPUs, One Board

a post by Griffin, filed in Computer, Video Games, technology on March 27th, 2008. Read the full post »

As if two wasn’t enough, Asus decided to produce a video card with, count ‘em, three GPUs. Note that this is one one board, not at all like the GX2 deals from NVIDIA that are basically two regular boards with only one connector. The card houses the RV670 core, ATI’s fastest chip.

ASUS EAH3850

More pictures and details after the break…

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Miscellanea for March 18th

a post by Griffin, filed in Computer, Review, Video Games, media, program, technology on March 18th, 2008. Read the full post »

Its new segment time! Previously, I’ve been issuing news updates that consist of several stubs of stories that aren’t post-worthy individually. Well, Miscellanea isn’t exactly news, it is more like a collection of unrelated, cool stories that I want to bring to a larger audience. OK then, lets jump right into it.

First of all, Acer’s Vice President, James Wong, had said that they plan to release an open platform gaming console. To quote Gizmodo, “WTF?” Wong allegedly takes issue with the current proprietary, closed consoles that dominate the market. The console should use PC technology. I think the decision to make it entirely open platform closes off some potential money, but since it is good for the consumer, I’m fine with it. My German isn’t good enough to fully comprehend the original source, but if someone is better than Google Translator, feel free to repost it in the comments.

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Vista Service Pack 1 Officially Released

a post by Griffin, filed in Computer, Microsoft, Review, internet, program, technology, windows on March 18th, 2008. Read the full post »

Finally, Microsoft has honored their promise of SP1, and it ushers in a startling amount of changes. I would have posted the release notes here, but they are several pages long and can be found here instead. The pack, weighing in at 434.5MB (or 726.5MB for the 64-bit version), rolls in 23 security updates and 550 hotfixes. Apparently the update is taking its sweet time showing up, and if you cannot wait to download it, here are the direct links:

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Video Game Releases and Microsoft’s Apparent Monopoly

a post by Griffin, filed in Computer, Microsoft, Review, Video Games, technology on March 12th, 2008. Read the full post »

With the usual spin, Microsoft released figures the other day that claim 42% market share for the Xbox 360. This figure factors in hardware, software, and accessories. Assuming that 360 owners, who usually tend to be more active gamers, buy more games than Wii owners for instance then the figure could be skewed. Also factored in is the Xbox Live subscription fee, and as Kotaku puts it, this figure is good for revenue showboating, but not so much for apples-to-apples dick waving contests. The reported install base of the 360 is about 17.7 million, but we don’t know if that factors in the extra 16% that have failed.

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