<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Anti-Grav Helicopter</title>
	<atom:link href="http://cipherblog.net/2008/01/04/anti-grav-helicopter/feed/" rel="self" type="application/rss+xml" />
	<link>http://cipherblog.net/2008/01/04/anti-grav-helicopter/</link>
	<description>This blog isn't dead, the Wordpress admin was corrupted and it took months to pinpoint the problem. No joke.</description>
	<pubDate>Mon, 15 Mar 2010 20:13:57 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Vladislav26</title>
		<link>http://cipherblog.net/2008/01/04/anti-grav-helicopter/comment-page-1/#comment-530</link>
		<dc:creator>Vladislav26</dc:creator>
		<pubDate>Mon, 15 Mar 2010 06:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://cipherblog.net/?p=89#comment-530</guid>
		<description>&lt;a href="http://newestfilm.ru/" rel="nofollow"&gt;новые фильмы&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://newestfilm.ru/" rel="nofollow">новые фильмы</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vladislav22</title>
		<link>http://cipherblog.net/2008/01/04/anti-grav-helicopter/comment-page-1/#comment-529</link>
		<dc:creator>Vladislav22</dc:creator>
		<pubDate>Sat, 13 Mar 2010 18:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://cipherblog.net/?p=89#comment-529</guid>
		<description>&lt;a href="http://allsizemusic.ru/" rel="nofollow"&gt;Виниловые пластинки&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://allsizemusic.ru/" rel="nofollow">Виниловые пластинки</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Koo</title>
		<link>http://cipherblog.net/2008/01/04/anti-grav-helicopter/comment-page-1/#comment-510</link>
		<dc:creator>Koo</dc:creator>
		<pubDate>Fri, 29 May 2009 12:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://cipherblog.net/?p=89#comment-510</guid>
		<description>Ackmey and JD, Urban Bomber never said the two were related. He just said that around 60mph, it starts to look like the wheels are stopping or going backwards. He never said at exactly 60mph, because of our 60mph frame rate, the wheels appear stopped, did he?</description>
		<content:encoded><![CDATA[<p>Ackmey and JD, Urban Bomber never said the two were related. He just said that around 60mph, it starts to look like the wheels are stopping or going backwards. He never said at exactly 60mph, because of our 60mph frame rate, the wheels appear stopped, did he?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ackmey</title>
		<link>http://cipherblog.net/2008/01/04/anti-grav-helicopter/comment-page-1/#comment-509</link>
		<dc:creator>Ackmey</dc:creator>
		<pubDate>Sun, 17 May 2009 02:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://cipherblog.net/?p=89#comment-509</guid>
		<description>"Or have you noticed how driving next to a car doing around 60mph, the wheels look like they stop or even start to “spin” backwards? same concept. this is because the human eye has a resolution of about 60fps"


60mph and 60fps are not equivalent...</description>
		<content:encoded><![CDATA[<p>&#8220;Or have you noticed how driving next to a car doing around 60mph, the wheels look like they stop or even start to “spin” backwards? same concept. this is because the human eye has a resolution of about 60fps&#8221;</p>
<p>60mph and 60fps are not equivalent&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Curious George</title>
		<link>http://cipherblog.net/2008/01/04/anti-grav-helicopter/comment-page-1/#comment-506</link>
		<dc:creator>Curious George</dc:creator>
		<pubDate>Wed, 01 Apr 2009 02:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://cipherblog.net/?p=89#comment-506</guid>
		<description>Ah, thanks, jeff and JD! Sorry, it should have been obvious, I guess, haha.</description>
		<content:encoded><![CDATA[<p>Ah, thanks, jeff and JD! Sorry, it should have been obvious, I guess, haha.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JD</title>
		<link>http://cipherblog.net/2008/01/04/anti-grav-helicopter/comment-page-1/#comment-505</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Tue, 31 Mar 2009 21:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://cipherblog.net/?p=89#comment-505</guid>
		<description>Urban Bomber

60 mph has nothing to do with 60 fps, so please don't lecture everyone here about your in-depth knowledge of physics.

It's called aliasing- which is when the sampling rate is not high enough to capture the phenomena being observed. High frequencies wrap according to the Nyquist criteria around into low frequencies (That's why sometimes wheels look like they are spinning slowly or even stopped, as with this video). The same thing happens with computer graphics - the sampling rate (number of pixels) is not high enough to display an sharp edge attempting to be rendered, and you get blocky edges.</description>
		<content:encoded><![CDATA[<p>Urban Bomber</p>
<p>60 mph has nothing to do with 60 fps, so please don&#8217;t lecture everyone here about your in-depth knowledge of physics.</p>
<p>It&#8217;s called aliasing- which is when the sampling rate is not high enough to capture the phenomena being observed. High frequencies wrap according to the Nyquist criteria around into low frequencies (That&#8217;s why sometimes wheels look like they are spinning slowly or even stopped, as with this video). The same thing happens with computer graphics - the sampling rate (number of pixels) is not high enough to display an sharp edge attempting to be rendered, and you get blocky edges.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JD</title>
		<link>http://cipherblog.net/2008/01/04/anti-grav-helicopter/comment-page-1/#comment-504</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Tue, 31 Mar 2009 21:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://cipherblog.net/?p=89#comment-504</guid>
		<description>Curious George

The shadows are always there. When the camera stores a frame, the blades happen to be revolving and always being at the same point. 

And shadows are always there - just because the blades are rotating fast doesn't mean they outrun light =) Why wouldn't the shadows be there?</description>
		<content:encoded><![CDATA[<p>Curious George</p>
<p>The shadows are always there. When the camera stores a frame, the blades happen to be revolving and always being at the same point. </p>
<p>And shadows are always there - just because the blades are rotating fast doesn&#8217;t mean they outrun light =) Why wouldn&#8217;t the shadows be there?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JD</title>
		<link>http://cipherblog.net/2008/01/04/anti-grav-helicopter/comment-page-1/#comment-503</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Tue, 31 Mar 2009 21:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://cipherblog.net/?p=89#comment-503</guid>
		<description>It's aliasing.</description>
		<content:encoded><![CDATA[<p>It&#8217;s aliasing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jeff</title>
		<link>http://cipherblog.net/2008/01/04/anti-grav-helicopter/comment-page-1/#comment-500</link>
		<dc:creator>jeff</dc:creator>
		<pubDate>Mon, 09 Mar 2009 15:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://cipherblog.net/?p=89#comment-500</guid>
		<description>yes of course it would, think of each frame as saving a moment in time.. its like a really long flip book, at the instant that frame took its picture, there would be a shadow where-ever the blade is at that moment, if you repeat that at the same rate at which the blades are spinning you would have the shadow in the same spot every time (when the blade went around), so the shadow is in the same spot.....</description>
		<content:encoded><![CDATA[<p>yes of course it would, think of each frame as saving a moment in time.. its like a really long flip book, at the instant that frame took its picture, there would be a shadow where-ever the blade is at that moment, if you repeat that at the same rate at which the blades are spinning you would have the shadow in the same spot every time (when the blade went around), so the shadow is in the same spot&#8230;..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Curious George</title>
		<link>http://cipherblog.net/2008/01/04/anti-grav-helicopter/comment-page-1/#comment-499</link>
		<dc:creator>Curious George</dc:creator>
		<pubDate>Mon, 09 Mar 2009 01:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://cipherblog.net/?p=89#comment-499</guid>
		<description>I get the FPS synced up with the blade rate. But would that cause the shadows of the blades to be seen on the helicopter? Confused on that part.</description>
		<content:encoded><![CDATA[<p>I get the FPS synced up with the blade rate. But would that cause the shadows of the blades to be seen on the helicopter? Confused on that part.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
