Anti-Grav Helicopter

a post by Griffin, filed in Video, weird on January 4th, 2008. Read the full post »

The FPS of the camera synced up with the revolutions per second of the helicopter, creating a cool effect.

EDIT:60,747 Pageviews on this page as of 6:20 1/28/2008. Wonderful!

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  1. Fye January 16, 2008

    Wow that’s great, you just learned how to use your 3Ds max.

  2. Hugh January 16, 2008

    or, you just sync the fps of the camera to the rotor speed…!

  3. Alec Gorge January 16, 2008

    “or, you just sync the fps of the camera to the rotor speed…!”

    That is how it was done

  4. that_guy January 17, 2008

    … i guess people dont read the post anymore… heaven forbid this dude makes a post with out a pic or vid…

  5. Alec Gorge January 17, 2008

    Yeah this blogs top 2 posts both have vids. Here’s the other: http://cipherblog.net/2007/12/27/marriage-proposal-allaiphone-ad/

  6. Anonymous January 17, 2008

    wow that really cool

  7. Nice effect January 17, 2008

    I love how the people who mention programs obviously have never used them. (It’s so Photoshopped! Or it’s 3Ds max!). Helicopter rotors go from 8-11 rotations per second. Most video for TV is 30FPS, 24 for cinema. I’ve seen this before, but not for so long. Cool!

  8. SWEET January 17, 2008

    yeah I’ve seen it too… we had a really nice camera for school and you could manually adjust the FPS, we turned the knob and looked in the monitor until it did this. But when the helicopter climbed the rotor speed slowed a little and we lost it.

  9. justine January 19, 2008

    simple, but really cool.

    nice :)

  10. jojo January 19, 2008

    Staff edit: Jojo, do not insult other people or use offensive language or you will be blocked from commenting.

  11. Alec January 23, 2008

    We have 8 comments (not counting mine) per 45000 page views!

  12. Joshua January 24, 2008

    This video is pretty stupid, they could have taken out the blades or something…

  13. mac January 25, 2008

    GOOD grief people the guy said he synced the rotation and fps give him a break it is a good vid

  14. Joshua January 25, 2008

    Okay, the effort is there, yes, I suppose I’ve adopted the negativity of the fact that it’s impossible and ridiculous. From the other aspect, yes it’s good, and cool too.

  15. James Smith January 27, 2008

    Yes, adjusting the frame rate of the camera to the blades is a neat way of doing this. Because you can still see some small blade movement, it obviously cannot perfect, but still a very, very cool thing.

    Good job and I am sure it was fun to do.

  16. Dan Butler January 27, 2008

    Why’s everyone being so mean? It says *right underneath the video* that the frames are in sync with the blades. Of course it’s “fake,” there’s no such thing as antigravity..it’s just a cool video.

  17. Alec January 28, 2008

    I like the mix of cynical and anti-cynical we have going here! =)

  18. Lerih February 2, 2008

    Very well done!

  19. Alec February 5, 2008

    @Lerih Thanks!
    @jack Yep!

  20. De nada August 19, 2008

    That is *so* photoshopped

  21. Alec August 29, 2008

    So?

  22. Urban Bomber September 10, 2008

    If any of you have any clue about physics or have had to time a rotating object (like timing a car) you would under stand this. It’s all about FPS! You can do the same thing with a variable speed strobe light and a fan. Or have you noticed how driving next to a car doing around 60mph, the wheels look like they stop or even start to “spin” backwards? same concept. this is because the human eye has a resolution of about 60fps. Do some research before you throw out a program effect!

    Great work!

  23. Сантехник Гоша October 23, 2008

    Думаю понравится любому!

  24. Curious George March 8, 2009

    I get the FPS synced up with the blade rate. But would that cause the shadows of the blades to be seen on the helicopter? Confused on that part.

  25. jeff March 9, 2009

    yes of course it would, think of each frame as saving a moment in time.. its like a really long flip book, at the instant that frame took its picture, there would be a shadow where-ever the blade is at that moment, if you repeat that at the same rate at which the blades are spinning you would have the shadow in the same spot every time (when the blade went around), so the shadow is in the same spot…..

  26. JD March 31, 2009

    It’s aliasing.

  27. JD March 31, 2009

    Curious George

    The shadows are always there. When the camera stores a frame, the blades happen to be revolving and always being at the same point.

    And shadows are always there - just because the blades are rotating fast doesn’t mean they outrun light =) Why wouldn’t the shadows be there?

  28. JD March 31, 2009

    Urban Bomber

    60 mph has nothing to do with 60 fps, so please don’t lecture everyone here about your in-depth knowledge of physics.

    It’s called aliasing- which is when the sampling rate is not high enough to capture the phenomena being observed. High frequencies wrap according to the Nyquist criteria around into low frequencies (That’s why sometimes wheels look like they are spinning slowly or even stopped, as with this video). The same thing happens with computer graphics - the sampling rate (number of pixels) is not high enough to display an sharp edge attempting to be rendered, and you get blocky edges.

  29. Curious George March 31, 2009

    Ah, thanks, jeff and JD! Sorry, it should have been obvious, I guess, haha.

  30. Ackmey May 16, 2009

    “Or have you noticed how driving next to a car doing around 60mph, the wheels look like they stop or even start to “spin” backwards? same concept. this is because the human eye has a resolution of about 60fps”

    60mph and 60fps are not equivalent…

  31. Koo May 29, 2009

    Ackmey and JD, Urban Bomber never said the two were related. He just said that around 60mph, it starts to look like the wheels are stopping or going backwards. He never said at exactly 60mph, because of our 60mph frame rate, the wheels appear stopped, did he?

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